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| [May 26, 2012, 1:40 pm ET] - Share - Viewing Comments |
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
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Re: ahuh? |
May 27, 2012, 14:46 |
StingingVelvet |
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Prez wrote on May 27, 2012, 06:56: Even extremely affordable mid-range graphics cards have the ability to render incredible images. Batman Arkham City looks fantastic on my 560ti, and it costs a about a quarter of a Geforce 690 card. You don't have to be the owner of a high end card to still be all about the eye candy. Sure, but his argument was that because the 690 exists people obviously care about high-end graphics. Yet selling even 10,000 of those in a market that sells 100 million Wiis is a pathetic number.
In any case, I do agree graphics matter. New consoles will energize the market again with greater visuals and larger areas. I just don't think the high-end PC market matters much in the grand scheme of, well, anything. It's a niche within a niche. |
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