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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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42. i create my own reality! May 27, 2012, 12:46 space captain
panbient wrote on May 27, 2012, 11:07:
It's not, but like others mentioned Skyrim had a well recognized reputation. RA Salvatore also has a reputation, he can write really engaging combat within a completely generic fantasy setting that make his stories a lot of fun to read. Unfortunately the ability to write great combat doesn't amount to squat when writing (ultimately generic) lore for a video game.

Now a game based on worlds written by someone like Neal Stephenson or William Gibson... THAT would exciting.

just because you arent a fan of Salvatore doesnt mean he cant write lore.. it means YOU dont like it.. and heres a tip on that - your opinions do not control the physical laws of the universe

the Dark Elf trilogy practically invented the majority of lore for dark elves and the underdark, maybe not the names and basic concepts, but all the meat and bones were well in abundance

also the Crystal Shard was excellent

not sure why you think a psuedo-surrealist like Stephenson would be able to shoehorn his style into a video game, but it does reveal your penchant for name dropping.. but yeh, im not impressed

Go forth, and kill!
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