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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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39. Re: Op Ed May 27, 2012, 09:19 Bhruic
 
Jerykk wrote on May 26, 2012, 21:24:
Well, for one, Skyrim's setting has some pretty heavy Norse inspiration, which isn't something you see very often. Also, the Elder Scrolls lore is pretty deep and there's a lot of interesting history there. There's also a great diversity of races. In Amalur, there's nothing really notable about the setting and there are basically two races: humans and elves. There's nothing interesting about the lore or the politics. The fact that the next Amalur game was going to be an MMO really comes as no surprise, as the generic setting is all too standard for that genre.

It's obvious you didn't play the game. There's actually quite a bit of background, and the setting it actually pretty interesting. You just don't get that in the first hour of playing. The gameplay itself it bland, a lot of the sidequests are generic, but there are some really interesting aspects to the lore.

Oh, and considering that 7 out of the 10 races in Skyrim are humans or elves, making the complaint that another game is mostly humans and elves falls a little flat.
 
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