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| [May 26, 2012, 1:40 pm ET] - Share - Viewing Comments |
Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.
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| 35. |
Re: ahuh? |
May 27, 2012, 04:55 |
StingingVelvet |
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Shataan wrote on May 26, 2012, 17:41: Try convincing all the peeps who are buying new 680 GTXs, or the new 690s. We don`t upgrade to play games with crap visuals. Insanely small number of people, your argument means nothing.
Some people do like shiny graphics, and the consoles really need an upgrade to get that portion of the market excited again, but the uber-graphics PC market is incredibly small. |
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