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Op Ed

Massively - Learning from the 38 Studios disaster.
It's said that Kingdoms of Amalur: Reckoning needed to sell three million copies for the studio to break even on its investment, but we all know that's not practical because even the best games rarely reach that number quickly enough to pay back a government loan less than three months after launch. Bethesda and Blizzard aside, selling three million copies of a game to break even is quite a risk for any studio. That's literally gambling on the livelihoods of hundreds of people working on that project. You can't take risks at that level of investment, which is exactly why small indie studios are thriving right now. People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

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17. Re: Op Ed May 26, 2012, 17:18 Agent.X7
 
jdreyer wrote on May 26, 2012, 14:37:
I think the biggest tragedy is the loss of Big Huge Games which had a good pedigree and put out decent games.

People don't care as much about pretty graphics and realistic voice-overs as they did five years ago. People want to have fun. The end.

Well, looking at the buying frenzy that surrounded both Skyrim and Diablo III, I don't agree with that statement. AAA games will sell millions, but I don't think that's the case with a first run game. 38 studios should have followed in the footsteps of the Trine or Torchlight teams, building a small initial high quality game to build hype and name recognition, and improving on it in round 2. Also, too: "Reckoning: Kingdoms of Amalur"? Really? Skyrim, Torchlight, Diablo, Battlefield, all one word titles.

Skyrim has the longest title of any of the bunch that you name. It's not Skyrim. It's The Elder Scrolls V: Skyrim.

And plenty of people refer to it as Reckoning. One word. The title had nothing to do with it not living up to their expectations.
 
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