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| [May 24, 2012, 9:01 pm ET] - Share - Viewing Comments |
Diablo III Website has a post-launch update for Blizzard's MMORPG. This includes news that they "have made the decision to move the launch of the real-money auction house beyond the previously estimated May time frame." They also offer more on security issues. They also discuss hotfixes and plans for a fuller patch next week: Since the game's launch, we’ve applied a number of hotfixes to address gameplay issues, made tweaks to improve our service stability, and performed occasional server maintenance when necessary to ensure that in the long term, players have the best gameplay experience possible. Moving forward, additional server maintenances will be required -- and sometime next week, we plan to release a game update in the form of a patch that will further address client issues and apply additional bug fixes.
We also wanted to let you know that we're still looking into the best way to address the achievements that some players lost in the hours following the game’s release. While we don't have any concrete details to share with you just yet, we will have more information to share in the weeks ahead. We appreciate everyone's patience as we work to improve stability and usability for all players.
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| 6. |
Re: Diablo III Patch Next Week; Real Money Auctions Postponed Again |
May 24, 2012, 22:21 |
Wallshadows |
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I'm a little disappointed that the Barbarian is pretty much treated as -the- tanking class of Inferno. Sure, you can go DPS but that DPS is pretty much using a goof ball combination of reverse Ancient Spear and Weapons Throw while trying to kite elites in Act 2 and beyond. Half the skillsets and weapons are useless for the most part because of this.
Hell, even sitting at 50k hp, 10k armor, 12k dps, and ~500+ resistances across the board, an elite Dune Dervish can pretty much eat me alive in my tank spec and if I try to skirt around it and time my CDs to gradually burn them down, guess what, they're now enraged and you die from an aoe aura. Sometimes, if you're lucky, their health won't regen to full so you can keep throwing yourself at them till they die but that's rarely the case.
The only reason Inferno is as hard as it is on Barbarians is because of drastically inflated scaling and the class itself. Act 1 is a piece of cake but as soon as you enter Act 2, well, Sand Wasps will make it very clear how the rest of the Act will pan out...
As for the RMAH, well, I would much rather they change the way the gold AH is now because some jackass thought only posting 10 items max on a game which revolves around loot would be a great idea. Not to mention the fact that after the first five minutes are up, you cannot cancel your auction for the rest of the fucking time....
This comment was edited on May 24, 2012, 22:29. |
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