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Diablo III Hotfixes

The Diablo III Website has a list of hotfixes implemented over the past couple of days in Blizzard's MMORPG sequel. There is just one fix listed from yesterday, but there is a longer list of changes from the day before, but these carry a warning saying: "If you have not yet completed Diablo III on Normal, some hotfixes described in this list may include spoilers."

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42. Re: Diablo III Hotfixes May 24, 2012, 15:56 Darks
Verno wrote on May 24, 2012, 14:49:
DrEvil wrote on May 24, 2012, 14:03:
The difference is that here, the changes are even being made "server-side", and you have no choice as to whether you take the patches.

At least with the older games, if they made changes you didn't like, you could at least finish your single-player game before updating.

Now users that take longer to finish are going to finish a never-ending stream of tweaks to difficulty and gameplay before they even finish their first run through of the game.



I think they have a bit of egg on the face about how Inferno is basically being beta tested by the public. They made a lot of claims about how it was never beaten internally because it was so hard and etc etc but I think it was simply due to them never actually bothering. Some ability balance is expected but they can't really get upset about people finding the optimal builds because most variations simply do not work on Inferno.

This sounds just like WOW, people had same issues with doing Hard mode for Cata and the last patch that added the new instance that I canít recall the name of now. We had the same issues with trying to do hard modes with our guild that it ended up discouraging people so badly many quit and gave up trying.

blizz always goes overboard on making the Hard modes way more difficult then they need to be. This isnít an MMO yet they treat it as if it is. That just drives me crazy. May people donít want to spend time waiting for others to beat all game modes. Making Inferno impossible to beat just forces people to stop playing all together, I like a challenge but not at the expense of being frustrated to no end.

Especially when the bosses donít even drop good loot after the first run though. That just does not cut it in my book. Thereís no incentive to really strive to beat the games other hard modes when the gear drops suck.

This comment was edited on May 24, 2012, 16:13.
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