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Total War: Shogun 2 Editor Released; New DLC Next Week

Steam News announces that a new patch for Total War: Shogun 2 is now automatically available through the service. The new version of The Creative Assembly's real-time strategy sequel includes a bunch of fixes along with the Total War Battle Map Editor to allow the creation of new content. Speaking of new content, the update kicks off with news that some of that nears as well, saying: "There is currently a text string in the game front end advertising new DLC packs. These have not yet been released. We expect to release them next week." Here's the change list:

  • Total War Battle Map Editor (TEd) tool now available, offering the ability to create and automatically share Land, Naval and Siege Battle Maps with other players. The maps can be used in both Single player (Custom Battle Mode) and Multiplayer. TEd can be accessed from the “Tools” menu in the Steam Library.
  • New Multiplayer Campaign Resynchronisation feature – When Multiplayer Campaign players become out of sync with each other (aka “desynchronisation” or “desync”), the game will attempt to resynchronise the players so they can continue playing (aka “resynchronisation” or “resync”).
  • Various fixes to prevent Multiplayer Campaign desynchronisation before resynchronisation is required.
  • Fix for crash loading into the “Sea of Japan” Naval custom battle map.
  • Fix for campaign map armies pathfinding causing them to becoming stuck on coast lines.
  • Fixed stats for Kisho Ninja units.
  • Fixed sound when broadsides are fired by players' ships in Historical and Custom Battle mode battles.
  • Improved garrisoned infantry animation and pathfinding when attacking (to stop units moving on the spot and prioritising reforming over firing).
  • Improved match making between avatar types to reduce erroneous match making between Total War: SHOGUN 2 avatars and Total War: SHOGUN 2 – Fall of the Samurai avatars.
  • Host and Host's teammates will now receive experience after a battle if the clients’ team had an open slot.
  • Fix for Key Building timer in Avatar Conquest Mode, so that when a player loses a building, then re-captures it, the timer no longer continues to count down from when the building was first lost, now resetting. Fix in place for the timer not being displayed under certain circumstances.
  • Fixed performance drop (low FPS) when accessing the recruitment tab for the Fukushima province in Single Player Campaign mode.
  • Fixed crashes in Avatar Conquest Mode tutorial.
  • Fixed bug where AI were only recruiting Kobaya ships on the Total War: SHOGUN 2 campaign under some circumstances.
  • Fix for bug where camera scroll didn't work when the mouse was positioned over certain UI elements.
  • Fixed Avatar Conquest Mode exploit where players could ignore funds bracket.
  • Fix for Total War: SHOGUN 2 generals pre-battle speeches playing when playing as Total War: SHOGUN 2 – Fall of the Samurai clans.
  • Fix for crash when positioning the mouse over coastal batteries in Miyako Bay Historical Battle Mode on Hard or Very Hard difficulty.
  • Minor text fixes for Total War: SHOGUN 2 – Fall of the Samurai tutorials.
  • Fix for armies reinforcing a besieger bouncing around that besieger until they run out of movement / action points (aka “Army bobbling”).
  • Total War: SHOGUN 2 – Fall of the Samurai mons will now appear on unit banners in battle.
  • Improved transition blending for combat animation.
  • Negative phase removed from Banzai.
  • Improved Windows 8 preview compatibility.
  • Fixed a number of issues with veteran clan skills
  • Fixed the Stricken Unholy forge retainer effects
  • Various miscellaneous crash bugs fixed.
  • Various miscellaneous user interface bugs fixed

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7. Re: Total War: Shogun 2 Editor Released; New DLC Next Week May 24, 2012, 14:45 shinchan0s
 
Mashiki Amiketo wrote on May 24, 2012, 13:59:
shinchan0s wrote on May 24, 2012, 11:53:

Creative Assembly made games after M2TW less moddable. For instance, you can't alter the campaign map. A lot of other stuff is hardcoded, like the UI for example, so they can't be changed without dedicated tools from CA. It would be impossible to make a mod like Third Age with Shogun 2.

I understand why they're doing this - why buy the next TW game when the old one has a killer mod... but that just means were limited to CA's limp-dick offerings. The vanilla games are always embarrassingly bad.
Yeah I mean it couldn't have anything to do with all the screaming over the amount of cheating in MP or anything right? Which is why they finally got around to adding a Mod_flag.

If that's the reason. It's a pretty dumb one. How many TW play multiplayer much less cheat in multiplayer? Oh well. TW series is worse off for it.
 
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