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New DayZ Mod

The DayZ Mod Website now offers a new version of this mod for Arma II that's caused such a sensation. This tweet mentions the update, which brings the mod to version Thanks Shok.

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40. Re: New DayZ Mod May 23, 2012, 09:05 J
gray wrote on May 23, 2012, 07:55:
Town names: They are on the map and also signposted on the roads and on entering/leaving every town.

Alliances: It's upto you to forge relationships, the game will not do anything for you.

Safe storage: You can store items in tents, these can be raided so make sure they are well hidden.

It's not supposed to be a console game with flashing markers all over. It's supposed to reflect the harsh reality of a post-apocalyptic world, a simulation hence the use of Arma2 as the platform.
Town names: That was not evident in the three YouTube videos I watched. Please show me some evidence of that.

Alliances: Then there's more to lose than to gain.

Safe Storage: How do you hide items well? Can you create your own stashes wherever you see fit? If so, perhaps woodland would be better?

I don't want consolitis, but if I have a map then I'd like to be able to mark it with things I find useful. The maps I saw in the YouTube videos had only terrain to work with, not the things you were mentioning.

(I do actually get the jist of it, but cheers for talking down to me. I hope you felt superior for it.)
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