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DmC Runs to PCs Next Year

The Capcom Unity Blog has a release date for DmC and a confirmation of plans for a PC edition of the new Devil May Cry hack-and-slash. Word is the console versions are due on January 15, 2013, and that the Windows PC edition will follow later next year:

Okay Unity, let's talk DmC. We've got two big announcements regarding Ninja Theory's unique take on the Devil May Cry brand.

First, we've got an update on the release timing. The game is now set to release on Playstation 3 and Xbox 360 on January 15th, 2013 in both North America and Europe. While I wish it was coming out tomorrow, this does contribute further evidence to the theory that January is a great month for Capcom. In the past, January has seen the release of such titles as Resident Evil 4, Devil May Cry 3: Special Edition, Lost Planet: Extreme Condition, and Resident Evil Revelations (well, in Europe, anyway ^^;;)

Second is that a PC version of the game is also coming later in 2013, and that its development is already well underway.

Additionally, we've got some new info and assets on the game's supporting character, Kat. I've seen a lot of speculation and inquiry about this character, who has appeared in a number of previous video assets, so hit the jump for some text and images on this new addition to the Devil May Cry lore compendium (lorependium).

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10. Re: DmC Runs to PCs Next Year May 22, 2012, 01:06 Smellfinger
Fantaz wrote on May 21, 2012, 22:00:
Well this time it's not the same guys who did DMC4, but Ninja Theory is working on this one. Dante now looks like some emo kid, and they seem to be catering to the small group of emo/goth followers... they completely lost touch with what the style was of the original game. I spoke with the original Dante voice actor, Capcom never wanted him back because they wanted to go with someone cheaper. They just contract out cheaper developers now to make sequels because they simply don't care. That mentality is going to show in the products they produce... and it will suck.

Keiji Inafune blew the whistle on Capcom after he left. When you have 700 faceless and expendable salarymen toiling away on their little piece of a project with no regard to what everyone else is doing and no stake in the success of failure of a project, the end result is inevitably going to be mediocre. It doesn't really matter if they farm out their franchises to cut-rate developers because their in-house development is no better.
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