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Steam Top 10

Valve offers this rundown on the 10 bestselling games on Steam for the week:

  1. Arma II
  2. The Elder Scrolls V: Skyrim
  3. Torchlight II
  4. Call of Duty: Modern Warfare 3 Collection 1
  5. Tom Clancy's Ghost Recon Future Soldier
  6. Portal 2
  7. Resident Evil: Operation Raccoon City
  8. Tom Clancy's Ghost Recon Complete Pack
  9. Dear Esther
  10. Rayman Origins

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19. Re: Steam Top 10 May 20, 2012, 18:28 spindoctor
 
MadBoris wrote on May 20, 2012, 16:33:
Does the environment feel as cool as Stalker?
How is the longevity/replayability, does draw you back in?

The environment and atmosphere has it's own unique feel. It's not exactly like Stalker but there are certainly some similarities. Apart from the zombies, the fact that it's multiplayer and the game's concepts of permadeath and persistent characters adds a level of tension that you can't really replicate in a single player game. It's important to understand that, much like the Walking Dead, the zombies only provide a backdrop to the core experience of Dayz, which is the human interaction between players. When you see someone, do you shoot first? Do you form an alliance to co-op? If so, will you get a bullet in the head the moment your back is turned? If not, how long will your alliance last before you inevitably have to break it for some reason or the other? There's a lot of human behavioral traits that come through in the game, which is really the best part of it.

As for replayability, that's a tricky question. The mod is still in it's alpha stage so there's not much to do other than simply survive. There are no goals that you have to achieve. The first few times you play it, you'll definitely feel a sense of excitement and challenge in just managing that, but it will slowly start to taper away. That's not to say that it becomes boring or anything... every time you play the game, you will walk away with a unique experience and a story to tell. But yea, it is a pure sandbox where you have to find your entertainment by yourself... there are no guiding gameplay systems for that yet. So only you can decide on how much replayability you can assign to a game like that.
 
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