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| [May 19, 2012, 10:59 am ET] - Share - Viewing Comments |
Blend Gaming - Diablo 3's Launch Fiasco Proves Video Game Journalism Fails.
These journalists should be informing readers as to why consumers are angry, why gamers are peeved and why those 0/10 review scores are the way they are. Reading through most comments give you a clear picture that first-adopters don't mind that there's a delay, they don't even mind that servers are down, however they do mind that the game boasts a single-player mode you can't play without constantly being connected to the internet. It's no different than being forced to watch a DVD or Blu-Ray from your player while always being online. Yes, most people are connected online one way or another, but if you want to watch a movie at your own leisure then that's what you paid for. This is not the case with Diablo III, you cannot play the game whenever you want; you can only play the game when Blizzard allows you to.
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Re: Op Ed |
May 20, 2012, 12:44 |
Pigeon |
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For a successful offline mode that doesn't doesn't increase the risk of item duping they'd probably have to have completely different coding for single player item dropping.
Duping is a valid concern, and like it or not the AH is a feature a lot of people like.
Personally I would love to see an offline mode, and if I were running things it'd have one. Not that anyone would ever let me run any sort of game development but hey I can dream
I guess my point is this isn't some black & white good vs evil issue. Blizz isn't some Snidely Whiplash villain, twisting its mustache while cackling as it ties customers to a railroad track. They were trying to offer desirable features and attempting to control for some of undesirable consequences of having those features.
To me the bigger issue is that they failed to provide adequate infrastructure to make sure the game runs smoothly for most everyone. Specially given that they went the no-option always on route. |
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