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| [May 19, 2012, 10:59 am ET] - Share - Viewing Comments |
Blend Gaming - Diablo 3's Launch Fiasco Proves Video Game Journalism Fails.
These journalists should be informing readers as to why consumers are angry, why gamers are peeved and why those 0/10 review scores are the way they are. Reading through most comments give you a clear picture that first-adopters don't mind that there's a delay, they don't even mind that servers are down, however they do mind that the game boasts a single-player mode you can't play without constantly being connected to the internet. It's no different than being forced to watch a DVD or Blu-Ray from your player while always being online. Yes, most people are connected online one way or another, but if you want to watch a movie at your own leisure then that's what you paid for. This is not the case with Diablo III, you cannot play the game whenever you want; you can only play the game when Blizzard allows you to.
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Re: Op Ed |
May 20, 2012, 00:12 |
Slashman |
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The problem, of course, comes when the gaming journalist stops being a mouthpiece and tries to do good journalism.
At that point, they stop getting exclusive interviews and hands-on. They stop getting juicy advertising deals from the big publishers and are basically relegated to being in the same knowledge pool as us, the ignorant gamer.
We, in turn, then stop reading their magazines and going to their websites because they have nothing there that we didn't know about already. So we end up going to the people who do have some exclusive info...the sell-out gaming journalists.
Even the sites that we tend to look to for the real scoop often pull their punches and stop short of telling us what they really want to say about a game sometimes because they can't afford to completely alienate the guys with the big pockets.
Its a sad state of affairs and I have no idea how to fix it. |
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