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| [May 16, 2012, 10:58 am ET] - Share - Viewing Comments |
Hi-Rez Studios announces that the client for Tribes: Ascend has been downloaded more than one million times since the launch of the multiplayer shooter sequel a bit over a month ago. "We’re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes," said Todd Harris, Hi-Rez Studios Chief Operating Officer. "It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates."
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Re: Tribes: Ascend Passes 1M Downloads |
May 16, 2012, 20:58 |
MadBoris |
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"No no no. Unlockables should never be level-specific. You should be able to unlock anything at any time. Ideally, there wouldn't be unlockables at all, as those are inherently unbalanced in a competitive multiplayer shooter, but if you must have them, make sure they aren't level-specific. Being level-specific means that some weapons/items will be better than others and that should never be the case in a multiplayer shooter."
It's pretty much why they shouldn't change anything, everyone hass different opinions.
Yes it could when the person at level 29, never sees anyone above level 29. Everything I've said is based on tiered matchmaking every 10 levels.
And yes making the game progressively change as people level up is a new direction in this genre, I knew it would scare people weeks ago when I thought of it.
Trying to make the best competitive game turns out fail, a lot of times that is the reason IMO. It should be made fun. It doesn't have equal-sided maps/bases, it can never be balanced.
I think changes and advancements can/should be made. I don't know what they are. I think the community is stuck in Tribes ruts of tradition, therefore it may just stagnate.
This comment was edited on May 16, 2012, 21:06. |
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