|
|
 |
| [May 16, 2012, 10:58 am ET] - Share - Viewing Comments |
Hi-Rez Studios announces that the client for Tribes: Ascend has been downloaded more than one million times since the launch of the multiplayer shooter sequel a bit over a month ago. "We’re thrilled that over 1 million gamers have discovered the fast-paced and skill-based gameplay of Tribes," said Todd Harris, Hi-Rez Studios Chief Operating Officer. "It is truly the player support of the title that has driven the population growth and fuels our team to deliver updates."
Post Comment
Enter the details of the comment
you'd like to post in the boxes below and click the button at
the bottom of the form.
 |
| 44. |
Re: Tribes: Ascend Passes 1M Downloads |
May 16, 2012, 15:44 |
MadBoris |
|
|
MrMcNasty wrote on May 16, 2012, 15:30: I've been playing for a while now and I was a big fan of T1 and T2. I feel Tribes Ascend has done a good job with the weapons considering the game revolves around 3 dimensions of movement. You don't want the weapons to be near instantaneous because that would totally negate the jetpack and skiing aspect of the game (which makes it so unique). Skill (aka learning curve) comes into play as you learn to lead your targets with the slower projectile weapons while skiing, jet packing, ducking, dodging and throwing grenades all at the same time.(remember your opponent is doing the same as well). It takes time to learn these maneuvers as most FPS games go for a more realistic style of combat.
IMO, there are a few "roles" that successful team members naturally fall into:
-Offense
-Cappers (People who excel at skiing and know how to maneuver the terrain to get the best speed possible. They grab the flag and get back to base as quickly as possible) -Harassers (People who like to take out generators/turrets/radar and generally make sure the defense is running around like mad men.) -Support (This role defends the flag carrier on his way back to base)
Defense
-Chasers (Players who chase after an opponent who has the flag, keeping the pressure on him and whittling his health down during the long chase since he cannot regen health.) -Defenders (Players who guard assets such as the generator room or the flag, usually in charge of repairing as well) -Roaming Defense (Players who counter the harasser role by making sure the defense isn't getting pummeled via long range weapons)
Just my 2 cents on Tribes Ascend strategy.
Good stuff. I do them all at one time or another, that is what makes the game amazingly diverse to me. I play for the versatility.
One thing I would like to add that I believe is necessary at times is:
-Man to Man- When you have a sniper or super effective player, constant harassment can negate their effect, which is otherwise quite an impact for their team.
Today there was a sniper leading the opposing team in kills, stopping flag cappers too easily, he needs no stinking aim bot. It was necessary for me to go infiltrator on him to get to his position and keep taking him out. I made that my consistent goal because someone had to, then he had to change and adapt, but his effectiveness dropped considerably, then the flow of game changed. Double teaming Koby is a good strat at times. |
|
|
|
|
|
|
|
| |
|
|
.. ..
Copyright © 1996-2013 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.