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Out of the Blue

Got to play a bit more Diablo III last night with my pal MrKawfy, as we dueled both the monsters of hell and the server outages from hell. The game is loads of fun, but the connectivity woes did nothing to discourage the idea that requiring a persistent connection for a single-player game is an absolutely terrible idea from the player's perspective. I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.

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38. Re: Out of the Blue May 16, 2012, 18:53 PropheT
Cutter wrote on May 16, 2012, 17:33:
And what or why are any of those things necessary for the SP portion of the game? The only thing it impacts is the AH. For those interested in only - or mostly - SP there is zero reason not to have an offline mode. No one is complaining about about being online to access those things or multiplayer. So if you're main thing is SP and you can't play because that portion of the game is entirely dependent on a company to play it - never mind what happens when they feel they want to pull the plug on it or start charging you subscription fees for a "premium" service that determines if you have to queue or not to play - then it's not only entirely fair to comapre the two, it's entirely apt. There is absolutely no excuse whatsoever, none, to not having an offline SP mode. Anything else is just trying to rationalize away people's feelings of hypocritcal guilt for lambasting Ubisoft all these years but caving on buying Diablo 3.

I'm definitely not going to argue about the desire for a single-player offline version of the game, because I'd sure go for that. That's how I played Diablo 1 and 2; I barely touched for either of those games and I could live without the online features in D3, as well.

On the same note, though have you played the game yet? I'm not rationalizing away anything, it's just plain and simple not the same thing and it's obvious when you get into the game. The online features they're requiring the connection for are pervasive; they're literally built into every part of the game to the point where they're inseparable.

If you were arguing that it was a bad decision to do that, I'd probably be on board at this point. There's a difference between designing the game around those online features, though, and just sticking the online component there to force you to go through them to play it. Unlike UBI's solution, in D3 that online component is a full fledged part of the game and not just authorization or registration. D3's implementation of it goes well beyond what even Starcraft 2 did as far as the online features.
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