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Out of the Blue

Got to play a bit more Diablo III last night with my pal MrKawfy, as we dueled both the monsters of hell and the server outages from hell. The game is loads of fun, but the connectivity woes did nothing to discourage the idea that requiring a persistent connection for a single-player game is an absolutely terrible idea from the player's perspective. I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.

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16. Re: Out of the Blue May 16, 2012, 14:52 Pigeon
Darks wrote on May 16, 2012, 11:49:
Bucky wrote on May 16, 2012, 10:43:
I've been playing for most (ok, all) of the morning, and I haven't run into a single issue so far. Granted, I'm playing during off-peak hours, but the micro-stutter that was present in the Beta when an asset first loaded seems to be gone.

Then again, I just built a new, ridiculously overpowered rig last week, and the game automatically installed to my SSD--so that might have something to do with it too.

I also managed to get myself killed right after the Skeleton King, when I wandered outside and right into an elite pack I was not prepared for. If I've already died once in Act I Normal, what is Inferno going to do to me?

LOL, I feel your pain, last night we beat down the King, and I was on the beta and he was much tougher then he was in the beta. Was really glad to see that. Same thing happened to us, we got to that new area and got beat down badly. We had a three man party going with me as a Barb, and two mages. Was glad to see the added difficulty, this was something that was extremely frustrating during the beta was it seemed far too easy. We were saying the same thing last night, if itís getting this hard, whatís inferno going to be like. Shudder to think about it.

Also the servers going off line at peak time last night was really annoying, they didnít come back on line until after 11pm pacific. It really blew our whole night. Not understanding how Blizz blew this one, itís not like they havenít been through all of this in the past with several WOW add-ons and SC2.

I was lucky enough my big lag spikes only came when nothing was around. Didn't stop me from getting killed though. Some nasty rare was using a spell that would box me in, and then it'd run me down while I had no way of escaping. It was too much much for my glass cannon wizard to handle.

I figured they'd have issues with the launch but I didn't think it'd be this bad. I've had pretty much no issues, other than servers being down, but I know a lot of people have had a lot. Both Cata and Wrath were relatively smooth launches if memory serves. I don't know about SC2, I didn't pick that up till a few months after launch.
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