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Out of the Blue

Got to play a bit more Diablo III last night with my pal MrKawfy, as we dueled both the monsters of hell and the server outages from hell. The game is loads of fun, but the connectivity woes did nothing to discourage the idea that requiring a persistent connection for a single-player game is an absolutely terrible idea from the player's perspective. I guess the only surprise is that so many people were saying just that long before the game's release that it's hard to believe Activision Blizzard would not have been more prepared for the launch in an attempt to prove the skeptics wrong. Well, whatever they did failed. Score one for the skeptics. Here's hoping they straighten this mess up soon.

Messy Links: Thanks Ant and Mike Martinez and Acleacius.
Play: Monsterland - Junior vs Senior.
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Epic Time-Lapse Map of Europe from 1000 AD.
Teachers Dancing Behind Students.
Auction: Custom Gaming Computer, designed and built by top modders.
The Funnies: xkcd: Felidae.

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3. Re: Out of the Blue May 16, 2012, 10:43 Bucky
 
I've been playing for most (ok, all) of the morning, and I haven't run into a single issue so far. Granted, I'm playing during off-peak hours, but the micro-stutter that was present in the Beta when an asset first loaded seems to be gone.

Then again, I just built a new, ridiculously overpowered rig last week, and the game automatically installed to my SSD--so that might have something to do with it too.

I also managed to get myself killed right after the Skeleton King, when I wandered outside and right into an elite pack I was not prepared for. If I've already died once in Act I Normal, what is Inferno going to do to me?
 
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