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Risen 2 Patch Adds Dodge

Steam News has details on a new patch that's now available for Risen 2: Dark Waters, the action/RPG from Piranha Bytes. This includes bug fixes, as well as player-requested defensive enhancements, as the patch notes mention: "Most monster attacks can be blocked now," and: "Player has the ability to dodge during combat." On a related note, GamesDot.org has word on a new mod that fixes a SpeedTree bug to fix "the trippy-annoying foliage grow-ins" in the game.

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22. Re: Risen 2 Patch Adds Dodge May 11, 2012, 00:22 Jerykk
 
RollinThundr wrote on May 10, 2012, 22:59:
Jerykk wrote on May 10, 2012, 22:04:
Same thing with Obsidian, another company you tend to defend for all the wrong reasons.

I defend Obsidian because they have the best writers in the business and Fallout: New Vegas was the best RPG of the past decade.

New Vegas was great, not sure I'd say best ever and Chris Avellone is indeed a great writer, but again, Obsidian has this habit of shipping buggy as hell titles. People can still like a developer and still hold them accountable. There's no turn in your fancard of <insert dev here> for expecting them to fix bugs and try not to ship titles half finished.

A lot of that has to do with publishers. Publishers handle the bulk of QA and when you're working on a release candidate, they ultimately decide what bugs should be fixed and what bugs can be waived. From what I've read, Dungeon Siege 3 was relatively polished so it's not like Obsidian can't make polished games. With FNV, they were working with a shitty engine, complete with all the bugs inherent to it. I think I read that the release of the game was also pushed up by Bethesda, reducing the amount of time for polish.
 
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