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BioShock Infinite Delayed

Irrational Games announces that they will not be showing BioShock Infinite at this year's E3, and that the release of their first-person shooter sequel is being delayed until the very specific release date of February 26, 2013. Here's word:

A MESSAGE FROM KEN LEVINE

When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.

Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.

I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.

The same principle now applies to BioShock Infinite.

What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”

We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.

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64. Re: BioShock Infinite Delayed May 10, 2012, 11:29 Orogogus
 
wtf_man wrote on May 10, 2012, 10:06:
Jerykk wrote on May 10, 2012, 03:56:
You seriously need to go back and replay SS2 and then replay Bioshock. The map designs and progression were very similar.

Perhaps you are right.

I have little recollection of Bioshock, since I was fairly disgusted with it, and never finished it. SS2, I have replayed many times, so I know it well. I do remember feeling like I was being herded, though. That said... that really isn't my main complaint. The game just felt so shallow compared to SS2 (IMO), that it was an insult to call it a "spiritual successor".

Maybe I expected too much... I don't know. But they definitely took a lot of the "RPG" out, and it was more shooter than RPG. It didn't even feel like a decent hybrid, like Deus Ex.

Maybe as a Half-Life type shooter, it stands up fairly well... but again, that is not what I was expecting as a "successor".

The RPG stuff was grafted on in SS2, it wasn't really present in System Shock, which lacked stats or skills, a money system, inventory Tetris, resurrection fees, research, weapon degradation. Pretty damn shooty, too. I feel Bioshock was probably closer to SS than the actual sequel turned out.
 
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