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| [May 09, 2012, 10:55 am ET] - Share - Viewing Comments |
Irrational Games announces that they will not be showing BioShock Infinite at this year's E3, and that the release of their first-person shooter sequel is being delayed until the very specific release date of February 26, 2013. Here's word: A MESSAGE FROM KEN LEVINE
When we announced the release date of BioShock Infinite in March, we felt pretty good about the timing.
Since then, we’ve come to realize that some specific tweaks and improvements will make Infinite into something even more extraordinary. Therefore, to give our talented team the time they need, we’ve decided to move the game’s release to February 26, 2013. We wanted to let our loyal (and very patient!) fans know this as soon as possible.
I won’t kid you: BioShock Infinite is a very big game, and we’re doing things that no one has ever done in a first-person shooter. We had a similar experience with the original BioShock, which was delayed several months as our original ship date drew near. Why? Because the Big Daddies weren’t the Big Daddies you’ve since come to know and love. Because Andrew Ryan’s golf club didn’t have exactly the right swing. Because Rapture needed one more coat of grimy Art Deco.
The same principle now applies to BioShock Infinite.
What does this mean for you? It means a bit more waiting, but more importantly, it means an even better BioShock Infinite. The great can be made greater, and we owe it to both ourselves and to you, our fans, to take this opportunity. Irrational Games is one of those rare developers lucky enough to ask the people who sign the checks: “Hey, can we have a few more of those checks?”
We are also going to hold off on showing BioShock Infinite at the big events of the summer, like E3 and Gamescom. That way, the next time you see our game, it will be essentially the product we intend to put in the box. Preparing for these events takes time away from development, time we’re going to use instead to get the best version of Infinite into your hands in February.
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Re: BioShock Infinite Delayed |
May 9, 2012, 20:01 |
Beamer |
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space captain wrote on May 9, 2012, 19:58:
Beamer wrote on May 9, 2012, 19:43: That picture, which people keep throwing up, is mostly idiotic, anyway. Does anyone really want to say that Doom, which was all flat, visible polygons and required criss-crossing back and forth over the same level with new monster closets opening up every time you find a new keycard, was really superior to most of what we have today? Doom was shit compared to Duke 3D, especially in terms of map design.. but pretty much everything else as well.. Duke 3D kicked ass
and bioshock was ok... thats about it, its average at best DN3D was definitely better, but a decent amount of time later. I always considered it a competitor to Quake more than Doom, and thought it killed Quake (I kind of hated single player Quake.)
Bioshock was, as many are saying, a really cool concept with gameplay that got somewhat tiresome but, by and large, the atmosphere was enough to carry you through it. BioShock 2 was more of the same, with some cool improvements, and well worth the $5 I paid. |
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