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The Old Republic Losing Subs; Gaining Add-ons

Electronic Arts' Q4 FY12 and FY12 Financial Results are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.

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73. Re: The Old Republic Losing Subs; Gaining Add-ons May 16, 2012, 07:15 Veterator
KS wrote on May 8, 2012, 09:22:
I'd like an MMO built on top of a Minecraft like world. Where you can actually build cities, roads, bridges, etc. Just you have to clear the places and defend the places once you do it....

Star Wars Galaxies was like that.

I had my own house and cantina in a player-made city.

I didn't play SWG long enough to see the player cities, although I had a friend who was mayor of a city. When I discussed with this with him he never indicated that much of what I proposed was part of the city planning. I know they built the cities near hot spots in the game like the places where jedi cubes dropped.

I'd like it to be a bit of that, building near hot spots, but also that those hot spots react to your presence and attack. And things spring up near your city because of it's it's a much more dynamic experience.

SWG from my understanding was mostly driven by PVP in those cities in terms of assaults against them.

And my experience was SWG was that they should have just made a game and left off the Star Wars aspect of it, because while that drew led to a lot of changes throughout that games life based solely on making it more to Lucas Arts designs...... it's Star Wars roots were it's downfall more or less. And ultimately ended up being it's crutch.......when it could have been a good game on it's own without that influence.

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