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The Old Republic Losing Subs; Gaining Add-ons

Electronic Arts' Q4 FY12 and FY12 Financial Results are now online, offering balance sheets on the gaming giant along with tidbits of information about their operations. They report all-time high non-GAAP net revenue of $4.2 billion for the fiscal year, and a jump in digital non-GAAP revenue of 47% to $1.2 billion. Included is a note saying Star Wars: The Old Republic has 1.3 million active subscribers, which Ars notes is down from a reported 1.7 million in March, confirming speculation the game has been losing subscribers. They also report n a post-earnings conference call where EA Labels President Frank Gibeau said the drop was consistent with their "original assumptions" about the Star Wars MMORPG's post-launch prospects, though he also stated EA "intends to increase subscribers" with continual upgrades, including new guild features, player vs. player improvements, and "elder gameplay" for high-level players. EA also announces two new content packs, "Legacy" and "Allies," will be coming to the game this quarter.

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53. Re: The Old Republic Losing Subs; Gaining Add-ons May 8, 2012, 09:17 Phasenoise
 
I'd agree with the posters who indicate what people want is simply something different than a slightly modified WoW. As has been said, WoW is here, and if you like that style of game just play WoW. At this point it is polished to high hell. Other games come in with the same basic formula but less finish and features, and are surprised at the results.

People want something different, and by different I don't just mean lasers. We've played this formula to *absolute death*. Something which isn't an EQ extension would be welcomed, I think.

I honestly think the remaining MMO type of dollars might go to an FPS sort of hybrid such as planetside (for example). That's different, and isn't a WoW derivative at least.
 
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