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The Elder Scrolls Online Next Year

Game Informer's June 2012 Cover Reveal shows the next issue of the magazine will offer the official unveiling of The Elder Scrolls Online, finally fulfilling long-time speculation that Bethesda would one day create an MMO based on their popular RPG series. They say the game will come to Windows and OS X next year, and that a teaser trailer a screenshot will be posted tomorrow. Here's what they reveal so far:

Developed by the team at Zenimax Online Studios, The Elder Scrolls Online merges the unmatched exploration of rich worlds that the franchise is known for with the scale and social aspects of a massively multiplayer online role-playing game. Players will discover an entirely new chapter of Elder Scrolls history in this ambitious world, set a millennium before the events of Skyrim as the daedric prince Molag Bal tries to pull all of Tamriel into his demonic realm.

"It will be extremely rewarding finally to unveil what we have been developing the last several years," said game director and MMO veteran Matt Firor, whose previous work includes Mythic's well-received Dark Age of Camelot. "The entire team is committed to creating the best MMO ever made and one that is worthy of The Elder Scrolls franchise."

An in-depth look at everything from solo questing to public dungeons awaits in our enormous June cover story as well as a peek at the player-driven PvP conflict that pits the three player factions against each other in open-world warfare over the province of Cyrodiil and the Emperor's throne itself.

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28. Re: The Elder Scrolls Online Next Year May 3, 2012, 14:07 Verno
 
Silicon Avatar wrote on May 3, 2012, 14:03:
I might have played a Fallout MMO but not an Elder Scrolls one.

I'm not sure I would have played the Fallout one either to be honest. The only MMOs I ever touch anymore are the free to play ones and I usually give those up after a month or so.

Games that you can't mod just don't do it for me these days.

I've always like the idea of a Fallout MMO but it's hard to imagine how it would actually work without being incredibly boring. The random encounters in the Fallout games have never been that interesting to me, that would be the one thing that other players might be able to improve in theory.
 
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Playing: Alien Isolation, 7 Days to Die, Dragon Age Origins
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