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Diablo III Auctions Detailed

Blizzard announces a new Global Play functionality for Battle.net to allow Diablo III players to play on servers in different regions. They also announce a new Auction House Website for the action/RPG as home to the in-game auction functionality in the action/RPG sequel. This FAQ has all the details, including how the house rake will work:

In the gold-based auction house, a 15% transaction fee will be deducted from the final sale price of a successful auction.

In the real-money auction-house, for equipment such as weapons and armor, a fixed transaction fee will be deducted from the seller for each piece of equipment successfully sold. This fee is assessed only if the item is sold. For commodities such as crafting materials, gems, gold, and other “stackable” items, a 15% transaction fee will be deducted from the total sale price.
[…]
Note that additional fees apply for players who choose to receive the proceeds of their successful auction via PayPal™ (in regions where this option is available). See the Functionality section of this FAQ for further details.

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111. Re: Diablo III Auctions Detailed May 3, 2012, 10:13 flechett3
 
Bhruic wrote on May 3, 2012, 08:05:
Perhaps instead of being a douche, you could actually read what I've written. I never once said anything about how the drops in Diablo 3 are going to be handled, nor did I say that how they were handled in Diablo 2 would have any impact on them. In fact, the entire point of my original post was to demonstrate that the individual claiming you couldn't get duplicate uniques was wrong - except for a special case. Which the rings were.

A special case that existed for 1 year out of the 12 year history of the game. I don't really think that's 'working as intended.' You didn't say it, but you pretty well implied that's how unique items work currently, which isn't the case.

Meh, whatever. I know I'm going to play the hell out of D3, and I'm going to make damn sure I have 10 auctions listed every time I log off.

This comment was edited on May 3, 2012, 10:18.
 
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