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Diablo III Auctions Detailed

Blizzard announces a new Global Play functionality for Battle.net to allow Diablo III players to play on servers in different regions. They also announce a new Auction House Website for the action/RPG as home to the in-game auction functionality in the action/RPG sequel. This FAQ has all the details, including how the house rake will work:

In the gold-based auction house, a 15% transaction fee will be deducted from the final sale price of a successful auction.

In the real-money auction-house, for equipment such as weapons and armor, a fixed transaction fee will be deducted from the seller for each piece of equipment successfully sold. This fee is assessed only if the item is sold. For commodities such as crafting materials, gems, gold, and other “stackable” items, a 15% transaction fee will be deducted from the total sale price.
[…]
Note that additional fees apply for players who choose to receive the proceeds of their successful auction via PayPal™ (in regions where this option is available). See the Functionality section of this FAQ for further details.

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44. Re: Diablo III Auctions Detailed May 2, 2012, 01:28 Kabuto
 
I don't like the argument of "just don't use the RMAH". It ignores whether the game is designed and balanced around the RMAH.
 Look at so many free to play mmorpgs, or even many iPhone games, they are designed around in-game purchases. Those in-game purchases can normally in theory be unlocked without spending any real money, but the games are often balanced in such a way to make the unlocks too time consuming to actually be fun. 

For example, what if drop rates of rare items were reduced to 1/10th of what they were in D2 to encourage participation in the AH. That would be something that would greatly affect any players enjoyment of the game whether they choose to use the AH or not. 
 
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