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13. Re: Morning Previews Apr 30, 2012, 13:49 Red
 
Not that I didn't enjoy playing it, but seriously, nothing felt different or revolutionary from other MMOs. Events do give some sense of purpose to your being in the world, but you don't spend the whole night doing event after event. And the non-event quests are the same tired types we've all already played, complete with competing for re-spawns.

Combat didn't feel any different, either. Auto-attack, stay in range. Click an extra ability every once in awhile (cooldowns on those are all way too long- the game is 90% just using the one default attack ability with 0 cooldown). But to be fair, combat at level <10 probably isn't going to be all that exciting unless they make the learning curve even higher at the beginning, which I found already a bit high.

I do like that every class is balanced to be independent and self-sufficient (ridding us of the classic trinity is the only reason I'd even consider playing another MMO). And that might keep me interested. But despite there being so many abilities in the game, a lot of them are boring, or just seem pointless. And you don't get enough freedom in choosing them. You might pick sword because you like 1 or 2 of the sword abilities, but the 3rd you may never use. I found most weapons to hold to that for me. Too bad I can't actually get 3 fun and useful abilities all together at the same time from a weapon. And I didn't get high enough in level to unlock any of my 3 freely choose-able utility abilities.
 
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