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On Guild Wars 2 Worlds

On the verge of the first Guild Wars 2 beta event, the ArenaNet Blog offers new details on how the game worlds will operate in the upcoming MMORPG sequel, and how players will be allowed to transfer their characters. Here's word:

While you can change your home world, there is a limit of one world transfer every seven days per account and a charge of 1,800 gems for each transfer. A world transfer moves all of your existing characters to your new home world. Any subsequent characters you create will also play in this new home world.

When Guild Wars 2 launches, you will also have the option to play with your friends on another world with our free “guesting” feature. With guesting, your characters can play on any world where you have friends—with certain restrictions. For instance, you will not be able to participate in WvW while guesting.

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35. Re: On Guild Wars 2 Worlds Apr 25, 2012, 16:53 Yifes
deqer wrote on Apr 25, 2012, 16:48:
Forget all this type, and discussion. The REAL QUESTION IS Is it going to be another shitty grind again? Do I have to really need to spend hours and hours travelling, killing wolves, and shit? It's F2P, so why make us grind? If you want us to be good at our character, then just put a training system in the game. Fuck.

At least making the levelling process only take 20 hours to do. Not 200 hours. Not 100, not 50.


Please take your long-drawn-out lore/questing/grind system and kindly shove it up your ass.

Why make us sink all our time into your game without us knowing yet whether it's worth it or not for us to sink our time into it in the first place.

You think you can make us grind shit again? Nope. People have already had their fill of that shit from WoW--if not EQ--if not any of the other 10 MMOs that have come out, and we're sick of it.

There's very little in the way of gear treadmill, the leveling curve is pretty much flat, and you can right off the bat make max level geared out characters for structured PVP. The reason why so many people are optimistic about this game is because we're sick of all the traditional MMO shit, and GW2 has the potential to change that.

This comment was edited on Apr 25, 2012, 17:04.
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