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Diablo III Witch Doctor Trailer

This trailer profiles the Witch Doctor class in Diablo III, Blizzard's imminent action/RPG sequel (thanks Ant). The clip shows concept art and gameplay footage while an imposing voice over explains the Witch Doctor's powers to cause illness (hey, at least he makes house calls!).

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28. Re: Diablo III Witch Doctor Trailer Apr 25, 2012, 09:00 RollinThundr
 
Zadig wrote on Apr 25, 2012, 08:04:
eunichron wrote on Apr 24, 2012, 14:35:
Not sure if stress testers had access to the beta forums or not, but there was a post not too long ago that said Nightmare and Hell difficulty will ramp up obscenely, and that crowd control will be essential to defeating them.

The developers didn't think Diablo 2 would become a farming simulator with players able to solo-8 hell mode continually spamming their abilities, but that's what the game turned into and probably what made it so popular. If they really do change it I doubt they'll make as many people happy, though it would be the ultimate irony if Blizzard ruined a promising game by trying to make it more like WoW.

But that is exactly what they have done, dumbed the game down to WoW levels trying to attract more casuals while flipping off their base who enjoyed finding new builds that would be viable and fun.

There are 3 other difficulties aside from Normal, Nightmare, Hell, and Inferno, with Magic Find and difficulty level being the largest contributors to what epic level of loot you find.

For a game that is essentially all about looking for loot I have a feeling those playing on said higher difficulty levels will enjoy lots of frustration, especially with the change that the more people you're playing with in a given game, it takes everyone's MF and rounds it out rather than it being based off of indivuals particular percentage. Another bone headed design decision on a backload of terrible design decisions that plague this game.

When you add in the 2004 graphic's engine, the real money AH, and the always on DRM, it's amazing to me it took them 12 years to make this considering work originally started on Diablo 3 in 2000.
 
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