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Diablo III Open Beta Weekend

Following indications yesterday that more accounts were being granted access to the Diablo III beta test, the Diablo III Website announces the beta will indeed be opened this weekend to anyone with a account for stress testing. The open portion of the beta will begin at 3:00 pm EDT today and will run through Monday at 1:00 pm EDT. The accompanying FAQ explains how this will operate, and notes that while Korean players cannot participate, they will be holding a separate invitation-only event in Korea, Taiwan, Hong Kong, and Macau. The invitation only closed beta will continue as planned until May 1st. To get a head start, you can download the client now from

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74. Re: Diablo III Open Beta Weekend Apr 20, 2012, 17:40 Orogogus
Wowbagger_TIP wrote on Apr 20, 2012, 17:25:
Orogogus wrote on Apr 20, 2012, 17:18:
HorrorScope wrote on Apr 20, 2012, 16:59:
NKD wrote on Apr 20, 2012, 16:57:
A lot of whining about a stress test. The whole point of this is to blow the servers up so that they can be more prepared come launch.

Not totally, the ultimate point is hoping they don't blow up so you can go live. But face it no matter how many issues this or Tera have, the date is set it's shipping ready or not.

Servers were not ready.

I doubt that their goal is to have zero wait at launch for everyone. That kind of readiness would imply a lot of hardware (and money) wasted on every single other day until the next big thing launches. Rather than getting perfect turnaround they'd probably aim for a "good enough" point that keeps people sufficiently close to happy and the game uploaded to everyone within a reasonable window. Overstress conditions would be good data to have to identify the amount of expansion needed.

So basically you're saying that they're planning to fuck over some of their users to save some cash on hardware? This game requires an online connection to their servers, and you're claiming that they are planning to have insufficient capacity to handle peak loads. Nice.

It would be my guess. There are peak loads and there are peak loads, and one like this only comes along once every few years. They might bank on people cutting a little slack on launch day, especially given how companies like Valve can't do better, either. Yes, everyone has to be connected afterwards, but they're not going to be downloading however many GB all at once every day.

They probably have the money to pay for the spike even so, but I really doubt that the ill will generated from people forced to play on day 2 would be greater than that cost. Otherwise, just from an environmental standpoint I'd be kind of put off by the power load forced onto the environment. I mean, seriously, "fucked over" if it's not maxing out your bandwidth on the same day a million other people are working the same servers?
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