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Wasteland 2 Kickstarter Concludes at $3M+

The Kickstarter Campaign for Wasteland 2 has concluded, with inXile entertainment's post-apocalyptic RPG sequel taking in well over triple its initial USD $900K goal. The finally take listed on the website is $2,933,197, though a note on Shacknews states that this does not count almost $110K in PayPal pledges, so the final total exceeds $3 million. Update: Apologies for misstating the "kick forward" principle at first, which is a pledge of 5% of the project'a eventual profits, not these pledges. Thanks Alex.

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21. Re: Wasteland 2 Kickstarter Concludes at $3M+ Apr 17, 2012, 15:18 Orogogus
 
MacLeod wrote on Apr 17, 2012, 14:52:
Beelzebud wrote on Apr 17, 2012, 14:43:
No sympathy for that team that blew 3 grand on a trip to Pax East instead of putting in to development costs of their game. Trade shows are not essential to development at all.

Yea, if I'd donated, I'd be a bit ticked at the PAX and iPad thing. (which they bought for PAX because they realized they didn't want to demo the game on their personal phones there.)

What I want to know is who has the SSI / Avalon Hill property rights to Star Command and when are they going to come out and demand a name change?

Wikipedia's description of SSI's Star Command sounds a lot like this new Star Command game:

"The player creates a crew of eight characters. The crew completes missions from Star Command to earn credits and train personnel. The crew can explore planets to obtain valuable elements, and can board intact enemy ships to fight their foes man-to-man and commandeer the enemy ship"

I'm 97% sure that the Wikipedia article is wrong when it says Star Command was based on an Avalon Hill game. No such boardgame shows up on any searches, and the video game manual doesn't make any acknowledgment whatsoever.

As far as the video game rights, as far as I know they're held by Ubisoft. But SSI went through some acquisitions before getting there, and I wouldn't be surprised if all their lesser known games are in legal obscurity now. I've always wondered how Take 2 was able to use the Stronghold name.
 
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