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Crysis 3 Announced

Following recent clues, EA officially announces Crysis 3, saying the next installment in Crytek's first-person shooter series is due in spring of next year for Windows, Xbox 360, and PlayStation 3. "Crysis 3 is a thrilling mix of sandbox gameplay, advanced combat and hi-tech human and alien weaponry that shooter fans will love," said Cevat Yerli, Chief Executive Officer of Crytek. "Leveraging the latest CryENGINE technology, we’re able to deliver seven unique themes that offer stunning and visually loaded gameplay experiences. We cannot wait until people get their hands on the game." Though still a year off, they already outline three early multiplayer unlocks you can earn by preordering the Crysis 3 Hunter Edition (though the link they provide doesn't lead anywhere yet) as well as additional perks like a nanosuit module and an XP boost. Like Crysis 2, the sequel is set in a future version of New York City, here are some screenshots, and here's word:

Players take on the role of ‘Prophet’ as he returns to New York, only to discover that the city has been encased in a Nanodome created by the corrupt Cell Corporation. The New York City Liberty Dome is a veritable urban rainforest teeming with overgrown trees, dense swamplands and raging rivers. Within the Liberty Dome, seven distinct and treacherous environments become known as the Seven Wonders. This dangerous new world demands advanced weapons and tactics. Prophet will utilize a lethal composite bow, an enhanced Nanosuit and devastating alien tech to become the deadliest hunter on the planet.

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84. Re: Crysis 3 Announced Apr 17, 2012, 02:10 Jerykk
Sure, but didn't Bad Company 2 and Battlefield 3 have open levels and destructible scenery on console?

Is that destruction dynamic or are the buildings rigged to fall apart in specific ways? Also, Crysis had far more dynamically destructible trees than any BF game had destructible buidlings.

And isn't it worth sacrificing a few destructible trees to have a large open environment.

From what I understand, the environments in Crysis were both larger and more open than the environments in Crysis 2.

The point is that current gen consoles - despite being incredibly limited - are perfectly capable of handling large open levels, even with destructible scenery. The move to the city in Crysis 2 was a design decision.

A design decision largely driven by a console's limitations. Crytek simply could not replicate the same experience of Crysis on consoles without compromising it (as the ports eventually proved), so they decided to avoid that path entirely and go the city route. You may prefer this route but you can't really ignore the technical reasons behind it.

It's much more meaningful to have it set in New York as it comes under attack than having you fight Koreans on a random island that you have no emotional attachment to.

I don't live in New York so I don't really have any emotional attachment to it. NY is also heavily overused in movies, television, comics and games, to the point where it's become stale as a setting. To be fair, I haven't found the story or writing of any of Crytek's games to be particularly compelling so the setting is largely irrelevant to me anyway.

Far Cry 2 took bold risks and while they didn't all pay off it was a pioneering title for open world FPS games.

FC2 had a great setting and a lot of promising ideas. Unfortunately, the execution fell flat. Some really, really bad design choices (namely the ridiculous respawn logic, incredibly generic side-missions, superficial companion/faction system and stupid malaria mechanic) ruined the whole experience. I view FC2 much in the same light as Trespasser. They both had tons of potential but failed to live up to any of it.
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