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Tribes Ascend: Launches

The Tribes: Ascend website is now accepting signups for Hi-Rez Studios' revival of this beloved multiplayer shooter series. They offer client downloads and account registration for the free-to-play game, and here's word on what to expect:

Hi-Rez Studios, independent developer of AAA free-to-play online games, today announced the official release of Tribes: Ascend. The fast-paced, sci-fi multiplayer shooter has completed Beta testing and is now a live PC game available for digital download.

Tribes: Ascend is the world's fastest shooter. The game features jetpacks, skiing, vehicles, team-based gameplay, and cutting-edge graphics using Unreal 3 technology. With this official release, the game is available for download directly from the developer at www.tribesascend.com.

The Tribes: Ascend release build includes 9 playable classes, 5 game-modes, and 16 unique maps.

Recent additions include the CTF map Raindance, as well as a new game-mode called Capture and Hold. The Release build also includes a preview of the Custom Server functionality that will soon be available to players.

"For the past 15 months, we've had a very passionate dev team working hard toward this goal," said Todd Harris, Hi-Rez Studios COO. "Along the way some publishers told us modern gamers couldn't handle an FPS that was fast-paced and skill-based. We believe otherwise. Players seem to agree since we've had well over 500,000 join our Beta. We're excited to now grow the community further with the official release."

Hi-Rez Studios also released a summary of Beta statistics including:

        • 575,000+ beta participants
        • 150 million player kills
        • Over 3 million Blue Plate Specials
        • Over 3 million flag captures

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57. Re: Tribes Ascend: Launches Apr 13, 2012, 03:39 Mordecai Walfish
 
MajorD wrote on Apr 12, 2012, 20:56:
xXBatmanXx wrote on Apr 12, 2012, 18:50:
You apparently have never used your grappling hook to get across the map quicker than a lightning bolt!

Quake 1 CTF - Threewave Capture the Flag FTW!!!!! Just watching videos and listening to the sounds brings me back to 1996.

Ah yes…….that sound/game is forever tattooed in my brain. I was addicted to Quake1 ThreeWave CTF like a good/bad drug. I must have been, easily, putting in 30+ hours a week playing.....yes, the addiction was that bad. I am a recovered Quakeaholic now. Wink

Ditto! I used to play Q1CTF so f-ing much when it came out, and some of the fondest experiences I remember were on random single player maps with the bases set up in wonky spots with some epically ridiculous defenses, LOL Grapple was so much fun in quake 1. (I miss painkeep, & zerstorer, & quake rally, & so many other long gone mods too. when rocket arena first came out.. god damn that was so much fun)
 
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