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Arma III Animations Trailer

The Arma III Website has an update from Bohemia Interactive Studios on the animations in their upcoming military shooter sequel, describing how they are using three optical motion capture systems, including high-end Raptor-4 cameras from Motion Analysis Corp (thanks Slippery_Jim). They offer an interview with Zdeněk Vespalec, talking with the game's animation lead, and offer this trailer showing how this all looks in the game.

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43. Re: Arma III Animations Trailer Apr 9, 2012, 04:38 Muscular Beaver
 
I never had problems with that. Prolly because I am not spoiled by simple console controls.
Selecting the unit(s), then one of the 10 command structures and then the final command. Thats not really that complex if you know how to use a keyboard properly. You just need to memorize the few important ones, so they work faster. You can give all sorts of commands, even if you want one of your soldiers to run across the whole map and enter a vehicle there in a particular seat and switch the ammo type while telling him to put on a camp fire and close doors of buildings. So, you need to have a much more complex system then the one in brothers of arms. Again, that was extremely simple compared to ArmA, because it was a much simpler game too. Please stop comparing such games to ArmA, it doesnt prove your point in any way.

And yes, you need to give the AI those commands, because they react completely different on each of their reaction-commands, so if you give or dont give those commands, they might not do what you want properly. And since you dont want it even more "complex", you wouldnt want that either to not be that way.

Voice commands might be a good idea on the first glimpse, but in multiplayer it wouldnt work with voice chat running, unless you would use a push to talk button, which only few people use. Not to mention that such an engine costs additional money and isnt working 100% all the time.

Anyway, ultimately I doubt you will ever like such a game. Its much too complex for you. Youre talking of immersion, being broken by a few things that can be tolerated and are necessary or have been fixed years ago, so you really do not like this type of game.
Its all about the freedom, realism and massiveness in this game, and its all being done by a very small developer. You want this to be cut dont, effectively changing the whole game concept. Nope. You dont like this game at all.
Especially right now, there is no one who can or will do it better than that. Or are you still clinging onto Codemasters and OFP7?

This comment was edited on Apr 9, 2012, 04:47.
 
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