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| [Apr 02, 2012, 09:39 am ET] - Share - Viewing Comments |
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Re: Morning Consolidation |
Apr 4, 2012, 10:55 |
Beamer |
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Verno wrote on Apr 4, 2012, 10:48:
selection7 wrote on Apr 4, 2012, 00:58: You're fighting a losing war, just like the record companies of the late 90's and early new millenium were. Now even music and movies are trying to move towards no-physical media so they can make resales, rentals, and piracy obsolete. Throwing around all the tough talk about how you're not going to accept it and you'll go indpendent only underscores your denial.
Don't do like the music industry did. It's going to happen; you want to be part of the process, not on the sideline getting left behind. And don't shoot the messenger. I'm only trying to ease the transition for some of you. One thing we can be sure of, the games industry will continue to charge what gamers are willing to pay. What the hell are you talking about? Persistent connection requirements are a totally different thing from digital distribution. The publishers are the ones having trouble adopting in that analogy, not the consumers. Consumers are incredibly adaptive, hence used game sales and digital platforms being so successful in such little time. Good grief. And I'd still argue one doesn't need the other. Inevitably they will, I'm still convinced games-as-a-service is coming (and I also don't think this is a bad thing, as Netflix has cut costs for millions of people, I feel games-as-a-service can, too), but for right now why is it necessary? I don't feel it's particularly arduous, either, but enough that I don't think we need it right now.
The 360 is not the easiest thing in the world to pirate. Digital distribution, if anything, should improve that. Any time a console is running a game while connected to the internet check and see if it's properly registered. If not, don't run the game. The carrot on the stick there is that it is impossible to go online with a pirated game. If you make being online more desirable than pirating you win without harming anyone, and it shouldn't be too difficult to do that. |
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