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38. Re: Morning Consolidation Apr 3, 2012, 08:34 Beamer
Agrajag wrote on Apr 3, 2012, 07:05:
Beamer wrote on Apr 2, 2012, 20:09:
And things like halfpricedbooks aren't comparable to GameStop because they aren't publically traded with a market cap larger than virtually anyone actually making games.

How about then? They sell used versions of pretty much EVERYTHING, including books, movies, music, and videogames... They large enough for you?

Actually others sell it through Amazon, and it isn't a huge chunk of change.
Can you really argue that it's nearly the proportion of book sales that GameStop's used games are of video game sales?

No. Of course not. I don't get why it's hard to understand that the proportion is what drives game developers insane. And why it's hard to understand that sitting in a post-launch recap with your team and seeing that you've sold a million copies after a year but have had three million unique players online isn't a bit disenheartening. Yes, many of those unique players come from places other than used, but many also come from used and you see zero dollars from that while GameStop probably saw $40+.

And to the guy that "huhed" me, I meant before the home movie industry. Remember, for the first many years of home movies they were available only via rental - they weren't sold to individual users. The movie industry created rentals. They then did serious damage to rentals with $5-$10 DVDs, which Netflix then easily destroyed.
Lastly, don't forget that movies have several revenue streams:
1) Theaters
2) Pay Per View
3) DVDs
4) Netflix
5) Premium Cable
6) Basic Cable
7) Network TV

Music has several as well:
1) CDs
2) Tours
3) Licensing

Games have 1:
1) Home Sales.
Music for the discerning:
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