An update to the Torchlight II Website discusses the expanded role of pets in Runic Games' upcoming action/RPG sequel (thanks VG247). This includes a trailer, screenshots, and details on the pets' attributes.
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That said, I'm in the closed beta now, and... Path of Exile currently is mediocre at best. The skill system is fairly interesting, but the passive skill map is more cumbersome than cool, in my opinion.
Concur.
Thirded. If you're the type of person that hates Diablo 3 because it's not "Diablo," and you loved doing endless Pindle runs with 80% magic find, you'll love PoE.
The skill tree and gem/skill system are neat ideas, but somewhat convoluted... and given how they operate (your character is ENTIRELY dependent on on the skill tree and gem skills), I don't even know why they bothered with set classes. They could have just gone the TES route and given you a generic character (with more character customization [of which there is none]), and let you customize it as you liked.
[EDIT] Clarification; the classes do start out at different points in the skill tree, but it seems to me it would have made more sense for them to go with a traditional skill based system, rather than this massive spiderweb that they have now.
The illusion of choice... Is very powerful...
Before the days of 'gimped builds' vs 'flavor of the month cookie cutter OP builds' and going the wrong way up any kind of skill tree, this kind of thing (the passive skill web) would have been popular. But these days, if you want to compete (PvP OR PvE) at high levels, you need an optimal build (which in a semi related note, has it's own set of fans)...
Blizzard knows the choices aren't 'real', and that's why the D3 (and Pandaria Talents) system is 'simplified', and also why people bitch... They want their useless choices...
I want those choices... I look at the web and want to branch off my int-only witch build to pick up something that sounds neat that isn't directly related, but I don't know how many points we'll end up with, so again, don't want to miss out (gimp myself) on the really juicy caster stuff : )
And lastly... The passive skill 'web', is pretty similar, though in a different format, obviously, to Titan Quest's style... Points in the main line give you stats... Points in the tree have lots (but not as 'web' like) pre-requisites, and each talent had different levels, much like any of the lines/circles of the PoE web...