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The Pets of Torchlight II

An update to the Torchlight II Website discusses the expanded role of pets in Runic Games' upcoming action/RPG sequel (thanks VG247). This includes a trailer, screenshots, and details on the pets' attributes.

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8. Re: The Pets of Torchlight II Mar 31, 2012, 14:29 MoreLuckThanSkill
 
ASeven wrote on Mar 31, 2012, 14:18:
Hawk, just because.

This can't come out soon enough.

OT: Anyone playing the Path of Exile beta? Thoughts?

Path of Exile is currently in an open beta weekend. After this weekend, those characters will be available (supposedly) once it goes live, or you get into closed beta before live release.

That said, I'm in the closed beta now, and... Path of Exile currently is mediocre at best. The skill system is fairly interesting, but the passive skill map is more cumbersome than cool, in my opinion. I need to do some hard research on the viability of armor vs hp vs dodge vs energy shield for example, before I feel comfortable leveling up in certain paths. This is a good thing long term, but this information is NOT available in game, and only sporadically online, and of course it is changing over the course of the beta anyway.

Combat in PoE is arguably less fun than D3, at least on a Marauder(think Barbarian). The abilities are fun, right up until you try the leaping attack, and see your guy hover slowly for a few seconds. This is more of an animation issue I guess, but the targeting is off also.

Still, it's early beta, I will continue to play PoE and try other classes. It has potential, at least.

The money/barter system is somewhat annoying at first, I blew through many of my ID scrolls before I realized they were the main currency in the game. I'd rather have gold honestly, it makes it a gamble simply to ID a random blue(magic item)... not fun.

*Note* Content is currently limited to just the first two acts.
 
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