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Mass Effect 3 Ending Changes Planned

The BioWare Blog has a post from BioWare co-founder Dr. Ray Muzyka confirming that criticism of the ending of Mass Effect 3 has had a massive effect on them, and they will indeed be changing the way the game ends, as they said they might. Here's a bit on their change in plans, and what lead to this point:

Building on their research, Exec Producer Casey Hudson and the team are hard at work on a number of game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey. Youll hear more on this in April. Were working hard to maintain the right balance between the artistic integrity of the original story while addressing the fan feedback weve received. This is in addition to our existing plan to continue providing new Mass Effect content and new full games, so rest assured that your journey in the Mass Effect universe can, and will, continue.

The reaction to the release of Mass Effect 3 has been unprecedented. On one hand, some of our loyal fans are passionately expressing their displeasure about how their game concluded; we care about this feedback, and were planning to directly address it. However, most folks appear to agree that the game as a whole is exceptional, with more than 75 critics giving it a perfect review score and a review average in the mid-90s. Net, Im proud of the team, but we can and must always strive to do better.

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72. Re: Mass Effect 3 Ending Changes Planned Mar 21, 2012, 17:06 nutshell42
DarkCntry wrote on Mar 21, 2012, 16:32:
Except a specific quote from Sovereign stating that they, the Reapers, are each nations unto themselves...that doesn't support the collected conscience, nor a single unifying controller over them.
The US has 50 States, the EU 27 nations. If anything the fact that each Reaper is somehow a collection of whoever was harvested for its production (otherwise what's the point of the whole space goo operation) then you already have a mixture of some aspects of individuality and a shared whole. The Catalyst is just another level.

As I said, the Geth work in a similar fashion. (Always did, now more so than ever)

I expected a MacGuffin somewhere, but in Mass Effect I wasn't expecting a Star Baby to come out of left field in the last five minutes, give me a run-down of the history of the galaxy despite it slapping the established Lore in the face, and then telling me that I am the sole reason that the galaxy must die.
I had stopped listening by that point.

But then that leads us back to the Space Baby...if that AI was there the entire time, why did it not step up in ME1 with Sovereign?

Reread what I said. The Space Baby isn't inside the Citadel. (it says as much) It's the shared consciousness aspect of the Reapers. The Citadel is just a terminal that can be plugged into the Reaper network (again, as I said, until the Protheans pulled the plug)

Look at it this way: The Crucible is StuxNet.
The Reapers are the Iranian nuke program.

You got the virus and the target but how do you deliver the thing? In the real world they used a worm and waited for it to infect USB drives.

In Mass Effect the Iranians had an external supercomputer (the Citadel) that was connected to the internal network until the US pulled the plug on the server to slow down the Iranians.
But now they infected that server with StuxNet and then reconnected it to the Iranian network. As long as no one in Iran had thought to revoke the certificates of the server (which is sloppy but if you've created an unstoppable force of galactic doom then you need some stupidity on their part) you have access and can infect their system.

The Space Baby would have made for a nice discussion on just how deep the Reapers had been in Shepard's brain if it had just kept its mouth shut.

There's a fine line in ignoring and going totally brain-dead...the latter was required to get through the ending unless you wanted to be stuck with a serious kick in the Wolfman Nads..
Just go and take a dump in the meantime, that's what the Bioware scribes did anyway.

The assets have some sway, but thanks to the lack of distinguishing effects in the different endings, it just didn't help portray that fact.

Even that tiny bit is reduced to its numeric value. It doesn't make a bit of difference if you got the Krogans, some random asset from a scanathon or Boo the Hamster.

This comment was edited on Mar 21, 2012, 17:14.
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