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On Guild Wars 2 Microtransactions

The ArenaNet Blog has a post by Mike OíBrien discussing microtransactions in Guild Wars 2, their upcoming MMORPG. He explains: "We have a new player-driven market that allows players to trade gold for gems and gems for gold. If you want something, whether itís an in-game item or a microtransaction, you ultimately have two ways to get it: you can play to earn gold or you can use money to buy gems. We think thatís important, because it lets more players participate on a level playing field, whether they use their free time or their disposable income to do it." In spite of how the original Guild Wars also used microtransactions, this is not going down well, as demonstrated by the 100+ pages of comments on the Guild Wars 2 Guru Forums on the topic. Thanks Titus_Nefarius.

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46. Re: On Guild Wars 2 Microtransactions Mar 21, 2012, 16:08 Calwen
 
Krovven wrote on Mar 21, 2012, 12:46:
InBlack wrote on Mar 21, 2012, 10:42:
Well its a F2P MMO what the hell did people expect?? No Grind at all?? Or maybe no Pay2Win??? Dream on...

F2P != no subscription. It's not F2P, it costs $60 as the price to play.

Clearly it's become P2W, but I'm sure people will defend it, because "it's not Diablo 3".



P2W? What exactly are people "winning" in Guild Wars 2 by purchasing cosmetic items? A beauty contest?

As far as we know, gear is statistically equivalent at any given level, with certain stats favoring certain builds. But on average they should be comparable. So in neither PvE nor PvP should purchasing gear offer any sort of statistical advantage in combat.

Please correct me if I'm wrong (as I'm not in the D3 beta), but doesn't gear in Diablo 3 increase the relative power of your character at a given level? That's where I'm guessing some of the vitriol for the D3 auction house comes from. You can buy your way into a combat advantage, which could become problematic for PvP -- for whenever they decide to release that patch. It could then become a Keeping up with the Jonses type phenomenon, not unlike the inane gear grind of WoW and its imitators.

I think the most interesting part about the gems will be how it affects the economy. Some crazies on the forums seem to think that buying gems will yield gem-buyers an unlimited supply of in-game gold -- as if saturating the market with gems will somehow saturate the market with demand as well. To have extra gems implies that 1) the buyer has no self control but does have daddy's credit card, or 2) they purchase gems with the intent to trade them for in-game gold. Seems like the latter could backfire very easily, should enough gem-buyers partake in that plan.

All in all, I think it's a clever system in which everyone can participate on their on terms. Except RMT botters, of course.
 
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