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Dragon Age Entering "Next Phase"

A BioWare Social Network post from BioWare's Mark Darrah where the Executive Producer on Dragon Age II explains the team is moving past DA2 and on to "the next phase of Dragon Age’s future" (thanks GameInformer). Here's word:

And finally, while we will still be keeping an eye out for any issues that might crop up in DAII and supporting the community should any emergencies should arise, we’re moving the entire team’s focus to the next phase of Dragon Age’s future.

You’ve most certainly heard the rumors floating around, and unfortunately I can’t really comment on them. However, what I can say is that we’ve been thinking a lot about Dragon Age – what it means, and where it could go. This past year, we’ve spent a lot of time both going back to the “BioWare vault” of games and re-examining them, and looking at some new possibilities that today’s industry allows.

With that, the next thing for the Dragon Age team members and I to do is hear from you, and not just on the forums, or Facebook, or Twitter. We’ll be attending a number of conventions and gatherings, including PAX East in April. The most valuable thing we can get out of those meetings is to hear from you on those same topics – what does Dragon Age mean to you, and where would you like to see it go? We’re excited to hear what you have to say!

On behalf of the entire team, we are incredibly eager to reach the moment when we can tell you more and show you where we are taking Dragon Age. But for now, thank you for your continued support, and we will be back here with more as soon as we can.

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30. Re: Dragon Age Entering Mar 20, 2012, 01:55 Scottso
 
Scottish Martial Arts wrote on Mar 19, 2012, 22:08:
It didn't help that they borrowed the same narrative structure (find four macguffins to stop an ancient evil) and characters (Aribeth and Bastila are the same fucking character) from NWN. In fact, that reuse of characters and plot structure from game to game has come to define everything Bioware has done post-BG2.

Bioware is the KING of reuse. Including the stuff you mentioned, every game they make reuses exactly the same pre-fab areas over and over all the way from Mass Effect to SWTOR. That was always a HUGE pet peeve of mine. Nothing like discovering a new area that is... not new at all.
 
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