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Wasteland 2 Kickstarter Update

The Wasteland 2 Kickstarter Page has a new update expressing enthusiasm for inXile entertainment's upcoming Wasteland sequel. There's also a Wasteland 2 Interview on GameBanshee talking with Brian Fargo about the project and its grassroots support. Here's a bit on that community element from the new Kickstarter update:

One friend of mine who worked with me there said recently he felt that in the beginning of the industry all the nerds were in charge, but then as the industry grew it changed, and now the guys that picked on the nerds got back on top. I think there was some great truth to that. We all hope this movement is bigger than just Tim Schafer or Brian Fargo as we want to get power back into the developers hands again. And the unbelievable Indie scene shows that there is momentum in that direction. The development community continues to pull itself together to ensure their success. They share tools, they share statistics, they share ideas, and the biggest donators in Kickstarter are always developers. All of this reminds me of the freshness the industry had in the late 80′s through mid 90′s in which creativity was being directed only by the gamers. The gamers will always rule at the end of the day.

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30. Re: Wasteland 2 Kickstarter Update Mar 19, 2012, 00:21 Creston
 
jdreyer wrote on Mar 18, 2012, 15:50:
Creston wrote on Mar 18, 2012, 14:25:
I'd love to see the industry go back to where the guys who actually love making games are the ones in charge of WHAT GETS MADE.

I agree with this sentiment for the most part, but every good writer is made better by by a good editor. That's the function a publisher should serve. The problem right now is that publishers are controlling the entire process to the degree that we derivative crap, only with better graphics.

I agree about the editor, but an editor is someone who understands the art of writing. He/she understand what makes a novel a page-turner, and what makes it a plodding, miserable piece of shit. (for example, see the last George RR Martin novel. THAT needed an editor more than any book has ever fucking needed one.)

Publishers understand one thing: the bottom line. They don't understand shit about making games, and all they care about is that the game has features they can put on the back of a fucking box, and that it "looks and plays like Call of Duty!"

Developer: I'm making a sims game. You want it to be like Call of Duty?

Publisher: Yes! And part Championship Football Manager, because that sold well too!

Creston
 
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