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| [Mar 17, 2012, 11:48 am ET] - Share - Viewing Comments |
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| 17. |
Re: EA/Bioware in Full PR Damage Control Mode |
Mar 17, 2012, 17:21 |
Bhruic |
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I was planning on playing my Renegade Femshep after that, and then I was going to do another run through 1-2-3, but making the absolutely most callous decisions I could. Reaper Queen? Dead. Wrex? Dead. Council? Dead. Collector Base? Saved. Because I wanted to see what would happen.
Now? I have no desire to do that, whatsoever, because the whole POINT of doing that is to see what changed, and NOTHING WILL FUCKING CHANGE WHATSOEVER. I will still get to choose one of three colored balls which will basically screw the universe over big times. So what's the point? Why would I bother with them? Yes and no. There are some significant, yet insignificant changes to the way the actual game plays out based on your choices. Just not to the ending. Now, yeah, obviously the ending should have been influenced, but it's nice to see how some of my renegade choices are changing how things play out.
Although it's also a bit annoying at times, because I accidentally did a few nice things that ended up not changing some stuff. Like, even tho' I sent all the baddies on Virmire to the decoy team, I took out the comm tower (accidentally with biotics), and took out the fliers because that was the fastest path. So Kirrahe survived.
Still, it's interesting to see Wrex not trust me (I saved him with the Renegade option), and no Samara to try and save her daughters. Stuff like that is nice to see, and worth another playthrough - at least for me. I just won't bother playing through the ending. |
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