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Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs

Obsidian's Chris Avellone indicated that Obsidian just missed a bonus for Fallout: New Vegas, reports Joystiq, saying this came in a tweet from a no longer existent account, allegedly saying: "[Fallout: New Vegas] was a straight payment, no royalties, only a bonus if we got an 85+ on Metacritic, which we didn't." Sure enough, the game currently sits at 84 on Metacritic. They also note their report of layoffs at Obsidian, though these are still unconfirmed. Thanks nin.

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63. Re: Fallout: New Vegas Bonus Missed by 1 Point; Obsidian Layoffs Mar 16, 2012, 08:48 Verno
 
Teddy wrote on Mar 16, 2012, 07:41:
The point was very simple. When the base engine is already made for you, and all you're doing is throwing in new content with a tweak or two here and there in terms of technical differences then the game is going to take significantly less time and cost significantly less to make than one where the base engine needs to be created or needs drastic alteration to use. Less time coding, less time debugging = less cost. It's pretty basic logic.

I can't agree with this, they made an overwhelming majority of new content for every piece they reused. I see your point about the engine but Bethesda licensed the engine as well, it wasn't an inhouse creation. Sure the R&D time on engine extension and setting up things like the combat system was a lot higher for them but it doesn't make Obsidians accomplishments any less impressive.

They did an amazing job with FO:NV and really deserved to be rewarded for it instead of being hung on some lame contract term.
 
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