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Baldur's Gate Enhanced Editions Announced

The counter has reached zero on the Baldur's Gate Website, which has resulted in load their server is not up to, so a little patience is required to visit right now. The announcement they were counting down to is that work is underway on Enhanced Editions of Baldur's Gate and Baldur's Gate II, which are being overhauled by Overhaul Games, a division of Beamdog (apologies for arigially writing that as "Moondog"). Details are still scant, though Gamer's Hell points the way to tweets by Beamdog's Trent Oster adding that clarifying that there will be separate Enhanced Editions for BG1 and BG2, that Baldur's Gate Enhanced Edition will include the Tales of the Sword Coast Expansion, and they are very interested in supporting the mod community. He also states they are looking at releasing the Baldur's Gate Enhanced Edition this summer.

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35. Re: Baldur's Gate Enhanced Editions Announced Mar 16, 2012, 08:41 panbient
 
ibm wrote on Mar 16, 2012, 07:08:
Also everyone excited about this already has the games right? You know you can mod them together to make the equivalent of one huge game with graphics enhancements already, just by following a straightforward url=http://forums.overclockers.co.uk/showthread.php?t=18195246&highlight=baldurs]guide[/url].

Yes, but as I mention in my other comments, the current 'widescreen' support leaves a bit to be desired unless you enjoy playing the miniaturized version of BG on your modern flatscreen HD monitor.

A 75 pixel tall character in an 800x600 display is 12.5% the height of the screen. The same 75 pixel tall character in a 1920x1080 window is 7% of the height. So while you can see LOTS of background, it's not quite the same presentation when all the characters are half sized (including ALL the now headache inducing teeny tiny text).

That NEEDS to be fixed and I don't think it's something that should be left to the community to pick up since it's likely an issue with inner workings of the Infinity Engine rather than something that can be tweaked from the finished product - otherwise I'm confident the community would have implemented more robust HD / Widescreen support.

Yes, I was more than happy with a functional 'fix' for a 15 year old game that mostly gets it right. But I will not be happy if a 15 year old game get re-released (and not just a repack) without support for modern presentation.

I don't need full 3d or to be able to circle the camera around my party. No cutscenes or animations for criticals or fancy spells. No trophies. No Facebook integration. No update to 4th edition rules (how they'll get around to using a very old version of the DnD rules worries me).

Just take the old game, dust it off, reintegrate the stuff that was originally cut and the pro level community content, and make it look right and play smooth on modern computers. Then do it again for Planescape Torment and Icewind Dale in that order.
 
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