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Diablo III May 15th

Blizzard announces a May 15th release date for Diablo III, saying this is when the action/RPG sequel will be available at retail in many territories, and digitally in others. They have kicked off presales of the game on this page, offering the game in either form, as well as in a USD $99.99 alabaster-white retail Collector's Edition. They also offer a reminder that a free copy of the game is to be had for those who sign up for a World of Warcraft annual pass. Here's word:

In Diablo III, players take on the role of one of five heroic characters -- barbarian, witch doctor, wizard, monk, or demon hunter -- and engage in pulse-pounding combat with endless legions of evil. As they undertake an epic quest to rid Sanctuary from the corrupting forces of the Burning Hells, players will explore diverse and perilous settings, grow in experience and ability, acquire artifacts of incredible power, and meet key characters who’ll join them in battle or aid them in other ways.

Diablo III was built from the ground up to leverage the full functionality of the Battle.net platform, which delivers powerful matchmaking and communication tools, allowing adventurers to seamlessly join forces for exciting cooperative play. Battle.net also provides a secure infrastructure for the Diablo III auction house, a feature-rich marketplace that Sanctuary’s heroes can use to trade their hard-earned treasures. Players will be able to buy and sell weapons, armor, and other valuable items in the auction house in exchange for in-game gold. Players will also have the option to receive real-world currency for auction house sales, which they can apply to their Battle.net Balance for the purchase of a variety of digital products through Battle.net, including Diablo III auction house items, or cash out through a third-party payment service such as PayPal™ in most regions. Further details related to the auction house will be announced in the coming weeks.

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177. Re: Diablo III May 15th Mar 15, 2012, 23:47 tron
 
D3 is going to require online play, and they're doing it to make money and to try to prevent cheats/dupes/ect. it seems like in here you have to believe one or the other, and believe it vehemently at that. can anyone really blame Blizzard for wanting to make money? the only reason anyone starts a business is to make money. and some of their arguments in regards to requiring BNet play do make sense. of course they're not going to come out and say "we're doing it to make money", because it would be unprofessional.

i'm self-employed, and i tell all of my clients that i started my business because i wanted to help people, which is 100% true. but i obviously also want to make money. i don't need to say it, it's just a fact they we both (my clients and i) understand without saying it.

why do people have to become so angry when a business tries to find new ways to make money? and why do they feel the need to try and convince everyone else to come around to their way of thinking?

as for me, i'm eagerly awaiting the game and will glady pay $100 for the CE. i wish the game didn't require a BNet connection, but it does so i'll just have to live with it. all the complaining in the world isn't going to change anything. i lived with it on StarCraft 2, and yes, it was annoying when the servers were down when I wanted to play, but i managed to survive.

i don't see why all of this is such a big deal.
 
- tron -
---
"tron is big and tron is full of action... it's a hell of a ride!"
-from the Tron 2.0 box
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