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More Diablo III Class Skills

The Diablo III Website now offers more videos revealing class-specific skills for Diablo III, Blizzard's upcoming action/RPG sequel. Word is: "Some of these skills are previously unseen; others are familiar abilities that we’ve presented before; still others have been slightly tweaked from their original function. The videos listed below show skills that are unmodified by skill runes; they’re all depicted in their ‘basic’ form."

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29. Re: More Diablo III Class Skills Mar 14, 2012, 16:01 Alamar
Mashiki Amiketo wrote on Mar 14, 2012, 15:39:
Krovven wrote on Mar 14, 2012, 12:50:
April 17th certainly seems plausible. Beta testers only have a small part of the game to go by, but it's pretty solid. Game improved drastically with Patch 13, with the entry of Runes. Patch 14 enabled Hardcore mode.
Yeah I've been in the beta for quite some time. Normal was way too easy, it's by far harder now. Much more intune with what I remember from diablo/2. I'm just glad they fixed some of the serious skill bugs that were in p12. Nothing like breaking the ability to interact with the environment.

I'm fine with this, because it's the first wee bit of the game, but...

The beta, until patch 14, was a silly joke of a non-challenge... Even without pimped out BS gear... I died once, because I didn't know the game wouldn't pause when I alt tabbed (unless I hit escape first)...

Since patch 14 though, I did legitimately die once, but that was only because I decided, 'what the hell, it's beta, I'll try hardcore'...

Makes me wonder how long after launch the first hardcore 60's will show up... Saw someone suggest a 'feat of strength' for getting a hardcore char to max (or rather, 'beat the game', whichever version that means) before a normal char. Neat idea, but since you only have one shot at it, I don't like it : )

afk, back to my hardcore demon hunter. Level 9 and climbing ; )

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