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Star Wars: The Old Republic Free Passes

The Star Wars: The Old Republic Website has news that free weekend trials for the Star Wars MMORPG will be offered starting Thursday:

Today we are excited to announce the Star Wars™: The Old Republic™ Weekend Pass Free* Trial. Now for a limited time, you will be able to live out your very own Star Wars™ saga with thousands of other players for free! With the Star Wars: The Old Republic Weekend Pass Free Trial, individuals who don’t already have a previously-active Star Wars: The Old Republic account will be allowed to see a portion of what the game has to offer, free of charge, with no payment method required, for up to four days!

Individuals who take part in the Weekend Pass will be able to experience the opening adventures of each of the eight character classes, exploring both their Origin World and their faction’s Capital World. Additionally, Weekend Pass players will have the chance to face off against other players in PvP Warzones, or join up with friends and play through a couple of early faction-specific Flashpoints in the game, The Esseles and The Black Talon.

The Weekend Pass Free Trial opens Thursday, March 15th, 12:01AM CT / 5:01AM GMT and ends on Monday, March 19th at 2:00AM CT / 7:00AM GMT. To learn more, visit and come back on March 15th to create your account, download the game, and begin your free trial! Have questions? Visit the Weekend Pass FAQ.

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47. Re: Star Wars: The Old Republic Free Passes Mar 14, 2012, 01:25 Asmo
Ventura wrote on Mar 13, 2012, 22:18:
I'm almost shocked, I actually expected more positivity around here.

A mate set up a 7-day trial account for me, and I'm actually enjoying it. Ok, so I've only played for about 3 hours, but it's a Star Wars fan's wet dream.

Fair enough, I might be sick of it in another few days though.

Oh, and it's already only $58 from BigW out here in Australia. That's pretty cheap, so soon.

The problem I've found with the game is that they spent so much time putting in full voice overs they forgot a significant portion of the game, ie. the fun part...

I think TOR (and many other new MMO's) are running in to a systemic problem though. When WoW (or in my case UO) came out, we were all brand new and shiny to the genre. WoW visually blew EQ1 away (despite the cartoony look and feel), and us nubs that hadn't been in beta forever didn't just grind out the first 10 levels in an hour. It took me over a week to get to level 20 in vanilla purely because I was learning everything, trying out crafting, finding cool stuff to look at etc.

Nowadays, I understand what I have to do even if I'm not intimately familiar with the game. In beta, I got to lvl 10 in an hour and a half. In live, that barely took an hour because I knew exactly where I had to go and what quests sat together, that I could short cut to the station and level up to 4 just by talking to trainers, what gear I could get early on etc.

Most MMO's players by now are not new hands, and a lot of people turn on subtitles so you can bypass waiting for the voice over... The grand adventure of your class quest is interspersed with boring fedex/kill x/get x missions, and that is not fresh in the slightest. The world is confined and not particularly worth exploring (compare to SWG which featured huge tracts of land to roam around in for example). Raid content is a joke even on the higher difficulties and gear/cash/vehicles/epic driving etc are all so easy to get it's not funny. Just grinding all the dailies gives you ~200+k credits. One of my guildies quit with over 25 million and he wasn't a full time nut, just did the dailies every day and sold off a few BOE rewards.

All in all, BW/EA really jumped the shark with this game. It might appeal to casuals for a while but short of a major content injection, I see it turning in to an "also ran".

Hell, I was playing Realm of the Mad God until ME3 demo came out with a month of sub left... That says a lot about the attractiveness of SWTOR...
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