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Counter-Strike: Global Offensive Cross-Platform Play Dropped

Based on beta testing of Counter-Strike: Global Offensive, Valve is dropping plans to support cross-platform play in the upcoming multiplayer shooter, reports Joystiq. "The beta has proved we want to update not just the beta, but the game itself post-launch frequently on the PC," Valve's Chet Faliszek tells them. "To do that we need to separate the platforms so one doesn't hamstring the other. So for that, we have removed the idea of cross-platform play -- essentially make all platforms stronger by not mixing them."

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9. Re: Counter-Strike: Global Offensive Cross-Platform Play Dropped Mar 6, 2012, 14:30 Agent.X7
Cutter wrote on Mar 6, 2012, 14:09:
Fibrocyte wrote on Mar 6, 2012, 13:23:
Cutter wrote on Mar 6, 2012, 13:13:
It's entirely a controller issue. MS and Sony have tried this too and to their great surprise *gasp* the console people always get utterly destroyed by PC players. So that's really not a whole lot of fun for them. So there's really no point in cross-platform play.

So why don't they come out and say it, then? What do they have to lose by telling the truth?

EDIT: If it were as simple as "PC players destroy all non-PC players" then they could simply add multiple server types: pure-console, pure-PC, mixed.

They have a lot to lose because they're admitting it's an inferior platform all around. For gameplay, for graphics, etc. Not to mention you have to pay to multiplay on the Xbox. You are seriously on a considerable amount of drugs if you think console players with controllers can compete with PC players.

Shadowrun proved that they can't. Even on my worst day I was top ranked on the servers. It got so bad that if the console players found out you were PC player they would either kick you or all drop from the game.

Hell, in MAG on the PS3 I used a FRAG mouse+controller and destroyed most other people on the server. You just can't compare the accuracy of a mouse with a controller. The only thing that might be close is using the Move controllers in the gun accessory. Close, but still not as easy and accurate as a mouse, because while aiming at anything on screen is dead easy - you just point and shoot, like a real gun - aiming at the guy behind you requires some contortion.

PS - Who didn't see this coming? Almost any cross platform play game that has been announced since Shadowrun has dropped the cross platform play before release. They all think they have a solution, and then testing proves them wrong.
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