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Tracing Rays Through the Cloud

The Intel Software Network has the latest progress on their ongoing experimentation with creating practical applications for ray tracing technology. Though they point out that "most of today’s high-end gaming PCs are unable to render complex, dynamic, fully ray-traced games at high resolutions and frame rates," they offer a counter-intuitive explanation of how it can apply to tablets by way of that cloud everyone is so excited about: "But Intel work to offload complex ray-tracing calculations to the cloud could eventually enable highly realistic games to be played on smaller, more mobile systems." Thanks Ant via Slashdot.

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14. Re: Tracing Rays Through the Cloud Mar 5, 2012, 18:59 Rigs
 
This whole 'cloud' thing just leaves a bad taste in my mouth. I've seen too many circle-jerk articles lamenting the future of...EVERYTHING!....is going to the cloud yet as has been previously stated, the US network infrastructure is woefully inadequate and the US based network providers are too busy seeing how many pennies they can squeeze out of the normal wi-fi/3g/4g consumer in ratios and quotas to worry about actually planning ahead far enough to let these massive bandwidth-eatiing techs to mature and prosper.

So that settles it....I'm goin' to South Korea! Who's goin' with me?


=-Rigs-=
 
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'We talked about peace! You didn't want peace. We talked about cooperation! You didn't WANT cooperation. You WANT war! Is that it? You want a war? Well, you've GOT a war!'
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